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Essay heading: Pan's Labyrinth Shots
Essay specific features
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Music and Movies |
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| Date added: |
July 27, 2005 |
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4 / 852 |
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Essay content:
*Pan's Labyrinth (2006) - Guillermo del Toro, Spain*
FIRST SHOT:
Camera Angle: Oblique/Canted
• Camera is tilted to suggest transition & instability
Kind of shot: Close-up shot
•Shows very little background
•Concentrates on Pan’s facial expression
• Allows the viewer to get into her mind
•Viewers can get uncomfortable with this shot
Camera’s movement: CRANE SHOT
•it moves gradually to the left, towards a 90° degree and then to an extreme close-up of Pan’s eye
SECOND SHOT:
Camera Angle: High Angle (left -> right)
• The camera is elevated above the action using a crane to give general overview
Kind of shot: Extreme long shot
•It is the scene setting, the actual establishing shot
•It shows the exterior of Pan’s “Underground Realm”
Camera’s movement: CRANE SHOT + tilt low angle)
•Sort of “Dolly shots” but in the air
•It also moves up, then right, then left – similar to the first shot
•It moves diagonally out of the action
THIRD SHOT:
Camera Angle: Eye level
•Neutral shot; as if a human is observing the view(scene)
Kind of shot: Crane shot
•It shows the image corresponding to the real distance between the audience and the scenario
Camera’s movement: DOLLY SHOT (Tracking shot)
•Camera is placed on a moving vehicle
•Camera moves around to show how Ofelia met the “outside world”
FOURTH SHOT:
Camera Angle: Eye level (low -> high -> extreme long)
•Neutral shot, as if a human is observing the action
•The camera is placed around 5feet from the ground
Kind of shot: Long shot
•Shows the scene approximately as if we would see in real life
•Includes a FULL SHOT of the cars, and the figures inside
Camera’s movement: DOLLY SHOT – possible pan or crane
•Camera is placed on a moving vehicle
•It moves alongside with the action
•It follows the cars
FIFTH SHOT:
Camera Angle: P... displayed 300 characters
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*Pan's Labyrinth (2006) - Guillermo del Toro, Spain*
FIRST SHOT:
Camera Angle: Oblique/Canted
• Camera is tilted to suggest transition & instability
Kind of shot: Close-up shot
•Shows very little background
•Concentrates on Pan’s facial expression
• Allows the viewer to get into her mind
•Viewers can get uncomfortable with this shot
Camera’s movement: CRANE SHOT
•it moves gradually to the left, towards a 90° degree and then to an extreme close-up of Pan’s eye
SECOND SHOT:
Camera Angle: High Angle (left -> right)
• The camera is elevated above the action using a crane to give general overview
Kind of shot: Extreme long shot
•It is the scene setting, the actual establishing shot
•It shows the exterior of Pan’s “Underground Realm”
Camera’s movement: CRANE SHOT + tilt low angle)
•Sort of “Dolly shots” but in the air
•It also moves up, then right, then left – similar to the first shot
•It moves diagonally out of the action
THIRD SHOT:
Camera Angle: Eye level
•Neutral shot; as if a human is observing the view(scene)
Kind of shot: Crane shot
•It shows the image corresponding to the real distance between the audience and the scenario
Camera’s movement: DOLLY SHOT (Tracking shot)
•Camera is placed on a moving vehicle
•Camera moves around to show how Ofelia met the “outside world”
FOURTH SHOT:
Camera Angle: Eye level (low -> high -> extreme long)
•Neutral shot, as if a human is observing the action
•The camera is placed around 5feet from the ground
Kind of shot: Long shot
•Shows the scene approximately as if we would see in real life
•Includes a FULL SHOT of the cars, and the figures inside
Camera’s movement: DOLLY SHOT – possible pan or crane
•Camera is placed on a moving vehicle
•It moves alongside with the action
•It follows the cars
FIFTH SHOT:
Camera Angle: P... displayed next 300 characters
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