EverQuest and Video game Addiction

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Written by:

Mary P


Date added:

March 6, 2012








No of pages / words:

7 / 1710


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These individuals already have difficulty in social settings and can therefore find more comfort in an online setting. The makers of EverQuest and games like it have removed the need to physically interact with people to carry on a conversation in a game environment. This effectively removes much of the anxiety of communicating...
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There are tens of thousands of players on at any given time which allows for ample ?human' interaction. Cyberdependence.com also cites other contributing factors as depression, loneliness, or high stress. They seek a way to somehow disconnect with these problems in reality and video games provide that (Cyberdependence)...
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