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Issue: Humanities
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Date added: February 9, 2008
No of pages / words: 20 / 5362
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Much of the academic literature that has been published and is still being published rests on the correlation between aggression and the seemingly inherent violent nature of video games. After all, video games have long been based on the premise that the player "wins" by achieving a given set of goals, usually through violent means...
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The narrative styles of such games are usually composed of a simple beginning-middle-end story structure. However, in the world of MMORPG's, everything is exponentially bigger. There is not only room for combat and challenges, but also a forum for relationships, academic topics, and like-minded individuals who gather under the banner of specific philosophies (i...
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In sum, while there is less research on violent video games than there is on violent television, the effects appear to be similar. Children (and adults) who play more violent video games are more likely to experience aggressive feelings, thoughts, and actions, and are also less likely to behave in positive, helpful ways...
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