Much of the academic literature that has been published and is still being published rests on the correlation between aggression and the seemingly inherent violent nature of video games. After all, video games have long been based on the premise that the player "wins" by achieving a given set of goals, usually through violent means... displayed 300 characters
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The narrative styles of such games are usually composed of a simple beginning-middle-end story structure. However, in the world of MMORPG's, everything is exponentially bigger. There is not only room for combat and challenges, but also a forum for relationships, academic topics, and like-minded individuals who gather under the banner of specific philosophies (i... displayed next 300 characters
They do work sometimes. Many parents still buy the games for their kids. There are a lot of violent games out there. Kids want the games because they are entertaining but are they good for them?
Video games have become a major occupation of majority of the youth these days...
Finally, a big myth not proven to be true that arousal, not violent content, accounts for video game induced increases in aggression, but "arousal cannot explain the results of most correlational studies because the measured aggression did not occur immediately after the violent video games were played...
"The Columbine High School shooting has come and gone, reopening old wounds and revisiting unanswered questions. The unthinkable remains unexplainable: What could have caused two seemingly average kids to go on such a rampage? Some of the blame has fallen on violent video games, which the two Columbine shooters, Dylan Klebold and Eric Harris, played religiously...
"In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise...
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