Each shootings description describes the shooter or shooters as being quiet and reserved. Media violence which includes video games is the most cited source of blame in these shootings. Most people instantly assume that a troubled child would come from a poor neighborhood however "safe and quiet" and "religious/ churchgoing" neighborhoods found to be where majority of the documented shooters resided... displayed 300 characters
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But who or what is truly to blame? Dr. John Grohol, who is a specialist in mental health services, has an interesting approach. He breaks down the shootings and looks at each blame factor. As he states "no where do your hear the blame on the shooter themselves." Dr.Grohol believes the shooters are to blame for their own actions... displayed next 300 characters
The people who don't want violence in video games should try figure out something that could replace violence. You can't replace violence with friend-ship; if the goal of a game is to make friends will it get profit? I doubt it...
For example, children and teenagers prefer to play video games rather than doing their homework. According to Walsh (1999)" by the end of the 20th century, even more graphically violent games became available to players of all ages"...
Joe Lieberman, introduced a bill to congress. The bill would have made it a federal crime to sell violent video games to minors. Twenty-eight states have taken action against violent video games attempting to restrict their sale to minors...
The AAP claimed that it was based on 3,000 acts of media violence, when in reality it was only about 300. Also, the findings on this study involved outdated information based on youth crime between 1984 and 1994...
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