Video game violence

Essay specific features

 

Issue:

Social Issues

 

Written by:

Scott W

 

Date added:

January 7, 2016

 

Level:

University

 

Grade:

A

 

No of pages / words:

7 / 1891

 

Was viewed:

5072 times

 

Rating of current essay:

 
Essay content:

Also in 1992 "A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion." (Sider 79).What's here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better...
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If kids are not able to see the difference between reality and fantasy, then they really can't be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world. Parents should be the overall deciders of what they want their children playing, watching, and doing...
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