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Essay heading: video games
 
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Issue: Technology
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Date added: February 16, 2007
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No of pages / words: 6 / 1560
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Subjects who played aggressive video games were more excited than those who didn't. After playing the video games, the subject would act out with more aggression towards others (Anderson 5). College students that played video games, compared to those who did not, showed signs of changes on class attendance and on their grades...
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Some of these changes included a drop in grade average and attendance (Kardaras 1). In a group of eight graders, frequent television viewers and video game players preformed the poorest at school. The flashing lights, quick scene changing, and special figure patterns in video games lead to epilepsy seizures...
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This is not a real life situation, but Joshua Quittner, author of ?Are Video Games really so Bad?? states the idea of one?s child controlling an electronic character whose objective is to steal cars and kill police officers is socially dangerous...
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The people who don't want violence in video games should try figure out something that could replace violence. You can't replace violence with friend-ship; if the goal of a game is to make friends will it get profit? I doubt it...
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