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Essay heading: violence in media
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Social Issues |
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| Date added: |
January 23, 2008 |
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2 / 518 |
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Having experienced not having any video games or T.V. in my household for the majority of my early childhood, I am thankful I was able to acclimate without those influences, but I have also experienced the awe of video games, the precision and skill involved and the gratification of winning in an extremely competative, yet physically safe environment (I am referring mostly to online video games, where you play other humans instead of Artificial Intelligence/the computer... displayed 300 characters
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In contrast with the increased alertness towards graphic violence in video games in recent years, I thought I would conclude by citing a piece I heard on NPR Radio that reported a study done at University of Rochester, in the magazine Nature (http://discover.npr.org/rundowns/segment.jhtml?wfId=1278017); the study showed considerably heightened visual attention skills amongst "hardcore gamers"(who played what are called "fps" or "first person shooters" in which you carry the first person perspective and can only see your gun/weapon and it's crosshair) and were even able to increase the original control group's (those that hadn't previously played video games) perceptual awareness dramatically in 10 short hours of involved training (learing to play video games)... displayed next 300 characters
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