Battling video game piracy

Essay specific features

 

Issue:

Business

 

Written by:

Sean D

 

Date added:

October 29, 2015

 

Level:

University

 

Grade:

B

 

No of pages / words:

4 / 1094

 

Was viewed:

8202 times

 

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Essay content:

In 2004 Asian gamers spent a reported $7.6 billion dollars on game software while the U.S. spent some $7.4 billion dollars translating into about 300,000,000 copies sold. 2004 marked the biggest loss for video game industry in years when a new statistic showed that almost 70% of circulating games were actually pirated copies...
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This large percentage sums up to about four billion dollars in losses from piracy alone. Piracy started off as a small problem in eastern Asia and the industry just ignored the problem hoping it would subside. In 2002 Sony teamed up with Microsoft to sue Lik-Sang, the largest distributor of chips on the market, hoping that this would end the mod chip craze and return profits to an elevated level...
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