Pan's Labyrinth Shots

Essay specific features

 

Issue:

Music and Movies

 

Written by:

Thomas M

 

Date added:

April 23, 2016

 

Level:

University

 

Grade:

A

 

No of pages / words:

4 / 852

 

Was viewed:

9703 times

 

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Essay content:

*Pan's Labyrinth (2006) - Guillermo del Toro, Spain* FIRST SHOT: Camera Angle: Oblique/Canted • Camera is tilted to suggest transition & instability Kind of shot: Close-up shot •Shows very little background •Concentrates on Pan’s facial expression • Allows the viewer to get into her mind •Viewers can get uncomfortable with this shot Camera’s movement: CRANE SHOT •it moves gradually to the left, towards a 90° degree and then to an extreme close-up of Pan’s eye SECOND SHOT: Camera Angle: High Angle (left -> right) • The camera is elevated above the action using a crane to give general overview Kind of shot: Extreme long shot •It is the scene setting, the actual establishing shot •It shows the exterior of Pan’s “Underground Realm” Camera’s movement: CRANE SHOT + tilt low angle) •Sort of “Dolly shots” but in the air •It also moves up, then right, then left – similar to the first shot •It moves diagonally out of the action THIRD SHOT: Camera Angle: Eye level •Neutral shot; as if a human is observing the view(scene) Kind of shot: Crane shot •It shows the image corresponding to the real distance between the audience and the scenario Camera’s movement: DOLLY SHOT (Tracking shot) •Camera is placed on a moving vehicle •Camera moves around to show how Ofelia met the “outside world” FOURTH SHOT: Camera Angle: Eye level (low -> high -> extreme long) •Neutral shot, as if a human is observing the action •The camera is placed around 5feet from the ground Kind of shot: Long shot •Shows the scene approximately as if we would see in real life •Includes a FULL SHOT of the cars, and the figures inside Camera’s movement: DOLLY SHOT – possible pan or crane •Camera is placed on a moving vehicle •It moves alongside with the action •It follows the cars FIFTH SHOT: Camera Angle: P...
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*Pan's Labyrinth (2006) - Guillermo del Toro, Spain* FIRST SHOT: Camera Angle: Oblique/Canted • Camera is tilted to suggest transition & instability Kind of shot: Close-up shot •Shows very little background •Concentrates on Pan’s facial expression • Allows the viewer to get into her mind •Viewers can get uncomfortable with this shot Camera’s movement: CRANE SHOT •it moves gradually to the left, towards a 90° degree and then to an extreme close-up of Pan’s eye SECOND SHOT: Camera Angle: High Angle (left -> right) • The camera is elevated above the action using a crane to give general overview Kind of shot: Extreme long shot •It is the scene setting, the actual establishing shot •It shows the exterior of Pan’s “Underground Realm” Camera’s movement: CRANE SHOT + tilt low angle) •Sort of “Dolly shots” but in the air •It also moves up, then right, then left – similar to the first shot •It moves diagonally out of the action THIRD SHOT: Camera Angle: Eye level •Neutral shot; as if a human is observing the view(scene) Kind of shot: Crane shot •It shows the image corresponding to the real distance between the audience and the scenario Camera’s movement: DOLLY SHOT (Tracking shot) •Camera is placed on a moving vehicle •Camera moves around to show how Ofelia met the “outside world” FOURTH SHOT: Camera Angle: Eye level (low -> high -> extreme long) •Neutral shot, as if a human is observing the action •The camera is placed around 5feet from the ground Kind of shot: Long shot •Shows the scene approximately as if we would see in real life •Includes a FULL SHOT of the cars, and the figures inside Camera’s movement: DOLLY SHOT – possible pan or crane •Camera is placed on a moving vehicle •It moves alongside with the action •It follows the cars FIFTH SHOT: Camera Angle: P...
displayed 300 characters

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