Affective Gaming

Essay specific features

 

Issue:

Technology

 

Written by:

Alberta C

 

Date added:

November 23, 2012

 

Level:

University

 

Grade:

A

 

No of pages / words:

4 / 955

 

Was viewed:

1164 times

 

Rating of current essay:

 
Essay content:

Unfortunately, this is often not the case. The film director has complete control over the image appearing on the cinema screen ? the camera angle, the sequential order of each scene, and the pacing of a scene. In contrast, the game designer hands control of such things to the player. The player will choose the camera angle best suited to getting Mario across the tight rope, as well as the direction and pace at which the game progresses...
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In contrast, the game designer hands control of such things to the player. The player will choose the camera angle best suited to getting Mario across the tight rope, as well as the direction and pace at which the game progresses. Interactive media needs to find their own rules for supporting emotion in games, and they have a couple of neat tricks which set them apart from the competition...
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