the videogames industry

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Issue:

Technology

 

Written by:

Melanie B

 

Date added:

January 18, 2016

 

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Grade:

B

 

No of pages / words:

6 / 1547

 

Was viewed:

7264 times

 

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Essay content:

Because these three all have personal interests the game theory applies quickly. The most recent example is the releases of the Playstaion 2 by Sony, the Nintendo GameCube, and Microsoft's X-box. Early in the year of 2001 Sony released its latest Playstation 2 and its profits surged. They had increased 3...
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They had increased 3.1% to 24.8 billion Yen, and 22.t million units sent world wide in the first fiscal year (IGN, 2002). Microsoft and Nintendo however had a different story. They decided to hold off sending of their product until the holiday season of 2001, a well-known purchasing time for consumers...
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